The Punishing Angels
This will be a successor chapter of the Dark Angels, using the current (4th edition) Dark Angels Codex. (I will adapt if/when the new DA codex is released.)
Some ground rules I’ve established for the look of my Chapter:
- NO BEAKIES! – I hate the Mk. 6 “beakie” helmets. Not a one will be in the entire Chapter. Period.
- NO MK. 6 ARMOR! – All Mk. 7 legs and torsos No kneecaps? No use! This is a “new” chapter so I want everyone wearing new armor. I dislike the look of the Mk. 6 leg greaves. I have no real choice on the Terminators though.
- Everybody wears a helmet! – It’s silly that GW (and other manufacturers) model their big leaders with bare heads while wearing full armor. Shoot here please! I don’t care if they have power fields or what not to explain it away. It’s just silly. No bare heads if at all possible.
- No aquillas! – What’s an aquilla? It’s the 2-headed eagle on the chest and equipment. This gets trickier as it limits the number of parts unless I start filing them off. With a full chapter (1000 models) that isn’t going to fly. This also rules out Mk. 8 “Errant” armor unless I modify the front. I may do this for a few. We’ll see.
Some rules for what I do want to see:
- Robes on all veterans & veteran sergeants
- Equipment pouches on everyone.
- Holstered pistols – everyone has a sidearm in the Dark Angels codex, might as well have it on the model.
- As many conversions as I can manage.
It’s been over 2 years since I started this project and it has evolved way past the original vision. I thought about just starting a new page, but there are several sites that have links to this page so I’ll just revamp it.
First off, I know now that an entire chapter is truly insane. I have half of the Deathwing built, part of the Ravenwing, and several tactical squads done. With my obsessive building style and methods, I could retire from work today and work this project full time and still not finish in the next 10 years. So the new target is the first 3 companies, followed by the Scout company. Why the Scout (10th) company? I have them in hand already. Might as well build them.
A big part of this reboot is rethinking the paint scheme. Easy to do since I haven’t painted anything for two years. Revisiting the “early” Punisher artwork:
And the more “modern” artwork:
Several things still jump out at me:
- Early Punisher had the “teeth” of the skull being made from ammo pouches
- The skull is always the most prominent feature of the outfit
- Later versions lost the white gloves & boots
- Anything on the chest of a Space Marine trooper will be obscured by his bolter!
So back to SM Painter I went. These ideas, coupled with having read Imperial Armour 9 & 10 and loving the Star Phantoms led to some indecision on my part. So I present several working variants for your review. If you have an opinion on one, let me know!
“Classic” Punisher scheme
Alternate “Classic” Punisher scheme
“Modern” Punisher scheme
Star Phantoms scheme (adapted)
Why the Star Phantoms? Other than they’re cool, I stumbled across this Punisher image the other day:
White with a black skull. Very intriguing. So on all three (four) variations I’ve moved the Punisher skull to the knee pad. It will be on the (model’s) right shoulder as well. I realize that’s opposite of GW doctrine, but I have my reasons.
After some feedback from the fine folks at the Bolter & Chainsword, this may be the final version of the paint scheme.
The other alternatives in the same motif:
Looking more and more like the “Classic” theme is going to work the best. Now to apply the scheme to the Deathwing.
I’ve decided to shelve this project indefinitely in favor of the Star Phantoms chapter. I may come back to it some day if the time and energy are there.